Featured image of post Gavilya: Version is now available

Gavilya: Version is now available

This version introduces many bug fixes and improvements.

A new version of Gavilya is now available, and it is the version We’ve been working hard to bring you some exciting new features and improvements. In this post, we’ll be highlighting some of the most significant changes we’ve made to Gavilya. From redesigned achievement items to added translations, we’ve got a lot to cover. We’ll also be sharing some of the issues we’ve fixed and the updates we’ve made. So, let’s dive in!



  • Redesigned the achievement item (#387)
  • Added Golden border when the achievement is rare (#387)
  • Added translations (#388)
  • Added a third page when adding/editing a game (#388)
  • Added the possibility to set the process name when adding a game (#388)


  • Fixed: Wrong tooltip on profile switcher (#383)
  • Fixed: The window isn’t correctly maximized (#386)
  • Fixed a style error
  • Fixed an issue with the layout (#387)
  • Fixed an issue with recommended games section


  • Updated PeyrSharp.Env (#384)
  • Updated PeyrSharp.Core (#385)
  • Moved enumeration to appropriate namespace
  • Removed legacy code
  • Refactorization of the “Add game” process
  • Merged Definitions to Global

The new achievement card

The new achievement card displayed in the game info page

The achievement item has been redesigned to look like a card. The card will have an image, name, description and other information. When the achievement is obtained less than 1%, there will be a gold effect on the card border.


Click here to download Gavilya.


Click here to go the website of Gavilya.

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